Aseprite Active Players

Live Steam player count and statistics for Aseprite

Current Players

5.9K

5,868 playing now

24h Peak

6.0K

6,024 peak today

All-Time Peak

6.8K

6,845 record

Steam Rank

#222

Most played games

Last updated: 1/9/2026, 9:51:38 PM

Aseprite v1.3.16 & v1.3.17-beta1: Elevating Pixel Art Creation with Powerful New Features and Fixes

Aseprite, the beloved pixel art editor, continues to captivate its community with steady improvements and innovative features. With a current average player count of 4,335, the software remains a staple for pixel artists, animators, and game developers worldwide. The recent releases-Aseprite v1.3.16 stable and the v1.3.17-beta1 on the Steam beta channel-bring a host of new capabilities, usability enhancements, and important bug fixes that further refine the pixel art creation experience.

What’s New in Aseprite v1.3.16: Stability and Usability at the Forefront

The v1.3.16 update arrives as a stable release, consolidating features introduced in prior beta versions while addressing numerous bugs that have affected user workflows. One of the standout additions is the ability to search commands by their keyboard shortcuts, a feature credited to contributor @AlexJauregui02. This enhancement streamlines the command discovery process, allowing artists to work faster and more intuitively by quickly locating functions tied to familiar keybinds.

Another notable inclusion is the new key-bindable “Solo Layer” command. This feature empowers artists to isolate a single layer with a simple shortcut, making it easier to focus on specific elements of a sprite without distraction. This is particularly useful in complex projects with multiple layers, where toggling visibility manually can become tedious.

Windows users benefit from a new option that lets them associate any kind of file with the running instance of Aseprite. This integration extends to customizing how thumbnails appear in the File Explorer, enhancing file management and preview capabilities outside the application itself. Linux users also see improvements with the addition of a movement threshold for detecting double clicks in X11 environments, thanks to community contributor @Cammymoop. This adjustment helps reduce accidental double-clicks and improves overall input responsiveness.

Bug Fixes and Quality of Life Improvements

Version 1.3.16 addresses a wide range of bugs that have impacted the user interface and core functionality. For example, selection issues in text fields using special fonts have been fixed, ensuring that text input behaves as expected. The update also resolves problems with HSL+ and HSV+ filters when used with mask colors, preventing unexpected color shifts during editing.

Other critical fixes include eliminating UI glitches in the Keyboard Shortcuts dialog, particularly with the “Add” button in non-English languages, and rectifying a bug that caused the color palette to start dragging unintentionally after picking a new ink. Export workflows have been improved by fixing issues related to selecting recent or pinned folders when exporting with relative paths.

Stability has been enhanced by addressing crashes caused by large font sizes, lingering dragged tabs after executing commands, and multiple screen-related issues. Additionally, crashes triggered by the Lasso tool and the “Select Used/Unused Colors” feature when encountering pixels out of bounds have been resolved, contributing to a smoother and more reliable editing experience.

Introducing Aseprite v1.3.17-beta1: Experimenting with Rounded Rectangles and Enhanced Input Customization

While v1.3.16 focuses on polishing and stabilizing the software, the v1.3.17-beta1 release on Steam’s beta channel introduces exciting new features that push the boundaries of pixel art editing. One of the most anticipated additions is the new option to paint and select rounded rectangles. This feature allows artists to create shapes with customizable corner radii, adding a fresh dimension to pixel art design. Users can adjust the corner radius in real time by pressing the C key, enabling dynamic control and experimentation during the creative process.

Another significant improvement in this beta is the correction of selection movement in Tiled Mode. Previously, moving selections in tiled editing could lead to unexpected behavior, but this fix ensures that selections behave predictably, which is crucial for artists working on seamless tilemaps and repeating patterns.

Input customization has been taken to a new level by allowing mouse buttons-including auxiliary buttons like X1 and X2-to be associated with commands, tools, or drag values. This feature offers unprecedented flexibility in workflow personalization, letting users tailor their input devices to better suit their editing style and preferences.

Additional Enhancements and API Improvements

The v1.3.17-beta1 update also addresses user experience concerns related to slice keyframes and selection. It prevents confusing UX scenarios when creating new keyframes for slices and improves the slice selection search field to avoid ambiguity. Importantly, the software no longer modifies sprites when users simply click or select slices, preserving the integrity of the artwork during navigation.

For developers and scripters leveraging Aseprite’s Lua API, the beta introduces a new Dialog onresize event, expanding the possibilities for creating responsive and dynamic user interfaces within scripts. Additionally, a fix has been applied to the Image:drawSprite() call to ensure it behaves correctly while the user is actively drawing, enhancing the reliability of scripted drawing operations.

Spotlight on Community Contributions and Featured Artists

This release cycle also highlights the vibrant Aseprite community. The v1.3.17-beta1 update features artwork by erema.pixel, showcasing the creative potential unlocked by the new tools and features. Community contributions continue to play a vital role in shaping Aseprite’s development, with numerous bug fixes and feature requests coming directly from user feedback and pull requests.

Conclusion: Aseprite’s Commitment to Pixel Art Excellence

With its latest updates, Aseprite reaffirms its position as an essential tool for pixel artists and game developers. The combination of robust new features, thoughtful usability improvements, and critical bug fixes ensures that artists can focus on their creativity without technical distractions. Whether you’re a hobbyist crafting sprites for indie games or a professional animator refining pixel-perfect animations, Aseprite’s evolving toolkit continues to empower your artistic vision.

As the community eagerly tests the v1.3.17-beta1 features, the future looks bright for Aseprite, promising even more powerful and intuitive pixel art editing capabilities in upcoming releases. For now, artists can enjoy a more stable, flexible, and creative environment with the stable v1.3.16 and the exciting innovations of the v1.3.17-beta1.