Lust Goddess Active Players

Live Steam player count and statistics for Lust Goddess

Current Players

2.5K

2,535 playing now

24h Peak

3.2K

3,221 peak today

All-Time Peak

5.9K

5,885 record

Steam Rank

#374

Most played games

Last updated: 1/10/2026, 9:51:36 AM

Lust Goddess Rebalance Patch Notes: Big and Hot Changes Shake Up the Meta

With a current average player count of 2,476, Lust Goddess continues to captivate its dedicated community with engaging gameplay and frequent updates. The latest rebalance patches, dubbed "BIG AND HOT!", have introduced sweeping changes to numerous characters, skills, and mechanics, promising to reshape the competitive landscape and strategic depth of the game. In this article, we’ll explore the most significant updates, analyze their potential impact, and provide insights into how players might adapt their strategies moving forward.

Florence: The Healing Powerhouse Gets a Major Boost

Florence has received some of the most substantial buffs in the latest patch. Her overall survivability and healing capabilities have been greatly enhanced, making her an even more valuable support unit. Key changes include a 25% increase in her Chamber’s health and massive boosts to all her healing skills:

  • 1st Skill: Now heals the allied Commander upon appearance, with healing increased by 200%.
  • 2nd Skill: Healing output doubled, and it now also applies Antidote to herself, providing crucial cleansing effects.
  • 3rd Skill: Healing increased by 100%, further solidifying her role as a top-tier healer.

These upgrades make Florence a must-have in any team that relies on sustained survivability and prolonged engagements. Her ability to cleanse and heal simultaneously will be invaluable in countering debuff-heavy enemy compositions.

Alexa and Her Cyberdog: New Threats and Summon Synergy

Alexa’s passive scaling has been improved significantly, with a max value increase of +388%. After reaching level 83, players will notice an additional Stim summon per turn, enhancing her battlefield presence. But the real game-changer comes with her Cyberdog companion, which now boasts two new skills:

  • Appearance Skill: Sets enemies’ HP in line to 1 for 2 turns, making them extremely vulnerable to finishing moves.
  • On Death Skill: Grants Block to the allied Commander for 3 turns, providing a defensive buffer when the Cyberdog falls.

This combination of offensive debilitation and defensive support makes Alexa an unpredictable and versatile unit. Players will want to leverage the Cyberdog’s abilities to control enemy health bars and protect their Commander during critical moments.

Britney and S0lt: Trap and Damage Scaling Adjustments

Britney’s 2nd skill traps have been reworked to deal damage not only when enemies appear on them but also every turn thereafter. While the damage per tick has been decreased by 15%, the sustained damage output over multiple turns can be devastating if properly managed.

S0lt’s passive skill scaling has been enhanced, now reaching a maximum value of +346%. Additionally, his 3rd turn skill is now available earlier on the 2nd turn, and his 6th turn skill has been shifted to the 5th turn with a 50% damage increase. These changes make S0lt a more aggressive and flexible damage dealer, capable of applying pressure earlier and more consistently throughout the match.

Victoria, Harper, and Lilith: Buffs to Sustain and Control

Victoria’s 1st skill now triggers on spawn, and her 2nd skill has been altered to grant 20% Resistance for 2 turns to allies (including herself) upon ally spawn, up to twice per turn. This makes her a valuable buffer in teams that rely on constant reinforcements.

Harper’s 2nd skill damage output has been doubled, increasing her threat level in combat. Meanwhile, Lilith received a 25% health boost and a permanent damage debuff on her 1st skill, with a 50% increase on the debuff value when she has 3 or more Reboots. Her 2nd skill’s health gain has also been increased by 25%, making her a formidable tank and debuffer.

Bea and Inferna: Infection and Damage Enhancements

Bea’s 1st skill now applies Infection to twice as many enemies (from 3 to 6) and doubles the infection value. This significantly amplifies her crowd control and damage-over-time potential.

Inferna’s abilities have also been buffed, with her 1st skill’s duration extended by one turn and her 3rd skill’s damage doubled. These changes make Inferna a more persistent and dangerous threat, especially in drawn-out fights.

Roxie and Surprise Boxes: A New Twist on Enemy Control

Roxie’s 5th turn skill has been revamped to transform all enemies-except melee units-into Surprise Boxes. These boxes come with new skills that increase their damage by 100%, and upon death, they suppress enemies and grant health to the allied Commander.

This mechanic introduces a unique layer of strategic disruption, forcing opponents to deal with unexpected threats while simultaneously providing healing and control benefits to Roxie’s team. Players will need to carefully time Roxie’s transformation skill to maximize its impact.

Adjustments to Zoe & Chloe, Naomi, Natasha, and Hunter: Balancing the Meta

Several characters have seen nerfs aimed at balancing their power levels, particularly for players with 4+ Reboots:

  • Zoe & Chloe: Attack decreased by 10%, and stolen attack on their 3rd skill reduced by 10% on 4+ Reboots.
  • Naomi: Attack and siphoned health decreased by 10%.
  • Natasha: Reduced multi-attack count by 1 on her 1st skill, and killing Modules no longer grants an attack buff.
  • Hunter: Chaser Dog’s attack and health decreased by 10%, multi-attacks reduced by 1, and Commander Infection value decreased by 10%.

These nerfs reflect a targeted effort to curb the dominance of certain high-tier units and encourage more diverse team compositions.

Other Noteworthy Changes and Final Thoughts

Additional updates include Verena’s Bioregenerator now healing the allied Commander when any ally is attacked, rather than just those within a 1-cell radius, and the introduction of a 3rd skill that heals the Commander on enemy spawn. These changes enhance the sustainability of teams relying on Verena’s support.

Resistance values on 1st skills have been adjusted to scale more gently at lower Reboots, maintaining balance while preserving the maximum values at higher Reboot levels.

Overall, these "BIG AND HOT!" patches bring a fresh wave of balance and strategic possibilities to Lust Goddess. Players will need to rethink their lineups, adapt to new skill timings, and capitalize on the enhanced healing and control mechanics introduced for key characters. Whether you favor aggressive damage dealers like S0lt and Inferna, or prefer the robust support and healing offered by Florence and Verena, the meta is shifting in exciting ways.

Stay tuned for more updates and in-depth guides as the community explores these changes and discovers new synergies in the ever-evolving world of Lust Goddess.