Stellaris Active Players

Live Steam player count and statistics for Stellaris

Current Players

13.3K

13,273 playing now

24h Peak

14.7K

14,732 peak today

All-Time Peak

68.6K

68,602 record

Steam Rank

#109

Most played games

Last updated: 1/10/2026, 9:51:36 AM

Stellaris 3.8 "Gemini" Coop Open Beta: A New Era of Cooperative Gameplay

Stellaris, the grand strategy space exploration game from Paradox Interactive, continues to evolve with its latest update: the 3.8 "Gemini" Coop Open Beta. With an average player count of 13,346, the community remains vibrant and eager for fresh content. This new beta introduces an ambitious cooperative gameplay mode that promises to change how players experience the vast galaxy of Stellaris together.

Released as a separate branch on Steam, the 3.8 Coop Open Beta invites players to test and provide feedback on a feature still in development. Paradox encourages players to report bugs and issues through their Bug Report forums to help polish the experience before the full release. The update also switches the default graphics API to DirectX 11, with an option to revert to DirectX 9 for those who prefer or require it.

Introducing Cooperative Modes: PvE and PvP Teamplay

The headline feature of the 3.8 update is the addition of two distinct cooperative modes, allowing up to five players to control a single empire. This is a significant departure from Stellaris’ traditional single-player or competitive multiplayer formats, opening new possibilities for teamwork and shared strategy.

Cooperative PvE is designed primarily for casual or new players. In this mode, all players who hotjoin the hosted game join the primary player’s empire. This setup is ideal for teaching newcomers the ropes or for groups seeking a lower-intensity, collaborative gameplay experience. It allows friends to explore, expand, and manage an empire together without the pressures of competitive conflict.

Cooperative PvP, on the other hand, caters to competitive players who want to team up in multiplayer matches. When enabled by the host, empires can open themselves up for other players to assist in controlling their empire. This mode is perfect for organized team play, where coordination and shared decision-making can turn the tide of galactic warfare. It adds a new layer of strategic depth and social interaction, as players must communicate and cooperate closely to succeed.

For more detailed insights into these modes, players are encouraged to check out Stellaris Dev Diary #293, where the developers discuss the design philosophy and future plans for cooperative gameplay.

Visual Enhancements and Quality of Life Improvements

Alongside the cooperative gameplay, the 3.8 update brings aesthetic improvements to the game’s star systems. Unique textures have been added for several planets, including Mercury, Venus, Neptune, and Uranus, enriching the visual diversity of the Stellaris galaxy and enhancing immersion.

Beyond the beta, it’s worth reflecting on the recent 3.4.4 "Cepheus" patch, which laid important groundwork for automation and empire management. This patch introduced automated exploration and research from the start of the game, allowing players to delegate routine tasks to their AI-controlled ships. Construction ships gained an Automated Construction mode, automatically building research and mining stations over suitable deposits, streamlining empire expansion and resource gathering.

Refinements to Imperial Fiefdoms and Planetary Automation

The 3.4.4 patch also made significant changes to the Imperial Fiefdom system. Overlords are now barred from joining offensive wars initiated by their subjects, preventing forced entanglement in conflicts. Additionally, every empire member that does not start near the overlord will begin with a small colony or outpost nearby, connected by Derelict Gateways that become ruined once civil war breaks out. This adds new strategic considerations for players managing large empires and internal politics.

Players can now choose to remain loyal to their overlord during civil wars, although AI-controlled factions will always seek independence. This choice adds more player agency and narrative depth to empire dynamics.

Planetary automation has also been improved to better handle blockers-terrain or features that prevent district or building construction. The automation system now proactively clears blockers whenever they limit district construction, building potential, or planet growth speed. This smarter automation helps reduce micromanagement and keeps planets developing efficiently.

Another notable addition is the Hydroponics Station designation for habitats, which trades housing capacity for additional farmer jobs. This allows players to fine-tune their habitats’ agricultural output and population management, adding another layer of strategic customization.

Looking Ahead: The Future of Stellaris Gameplay

The 3.8 "Gemini" Coop Open Beta marks a bold step forward for Stellaris, emphasizing collaboration and shared experiences in a game long celebrated for its deep strategy and expansive universe. By enabling multiple players to manage a single empire, Paradox Interactive is fostering new social dynamics and gameplay possibilities that could redefine how Stellaris is played.

While the cooperative modes are still in beta and may have some instabilities, the community’s involvement in testing and feedback will be crucial to refining these features. The switch to DirectX 11 as the default graphics API also signals ongoing technical improvements aimed at enhancing performance and visual fidelity.

For players who enjoy grand strategy, empire management, and space exploration, Stellaris continues to offer fresh and exciting content. Whether you’re a veteran commander or new to the galaxy, the cooperative modes open the door to shared adventures and new ways to conquer the stars together.

To try out the 3.8 Coop Open Beta, simply opt into the "stellaris_test - 3.8 Coop Open Beta" branch on Steam, and prepare to embark on a collaborative journey across the cosmos.