They Are Billions: Expanding Horizons with the New Modding Game Rules Update
They Are Billions, the critically acclaimed real-time strategy game set in a post-apocalyptic steampunk world infested with relentless zombie hordes, continues to captivate players worldwide. With a current average player count of 3,329, the game has maintained a vibrant and dedicated community since its release. The developer’s commitment to enhancing gameplay and fostering creativity is evident in their latest update, Version 1.1, which introduces groundbreaking modding capabilities that empower players to redefine the very rules of the game.
Introducing Modding Game Rules: A New Era for Custom Levels
The cornerstone of the V1.1 update is the expanded functionality of the level editor, now allowing players to modify the core rules governing units, buildings, and enemies within their custom levels. This is a monumental step forward for They Are Billions, as it transforms the level editor from a tool primarily for map creation into a powerful platform for game rule customization and scripting.
Previously, modders could design intricate maps and scenarios, but the underlying mechanics remained fixed. Now, with the introduction of the ApplyRules() function, modders can dynamically alter unit stats, building properties, enemy behavior, and much more. This opens up a vast array of possibilities for creating unique gameplay experiences that were previously impossible.
How Does the New Modding System Work?
The new modding system revolves around the ApplyRules() function, which can be invoked in any game script. This includes event triggers, horde waves, object activations, zone entries, or even at the start of a game. By calling this function, modders can apply custom parameters and behaviors that override the default game rules for the duration of the scenario or event.
For example, you could script a scenario where releasing a neutral soldier cornered by zombies triggers a technology reveal that boosts your units’ attack power by 50%. Alternatively, you might introduce a new Titan unit variant that costs more but boasts double the shooting range, fundamentally changing combat strategies. The possibilities are limited only by the modder’s imagination and scripting skills.
Examples of Creative Rule Modifications
To illustrate the potential of this update, the developers shared several intriguing examples that showcase the versatility of the new modding system:
- Boosting Unit Attacks Through Technology Unlocks: When a neutral soldier is rescued from a zombie ambush, a new technology becomes available that increases the attack power of all your units by 50%. This mechanic encourages players to engage in risky rescue missions with tangible gameplay rewards.
- Introducing New Unit Variants: A new Titan unit can be added to the game with a higher resource cost but with an enhanced shooting range that doubles its effectiveness in battle. This variant can shift how players approach defense and offense, adding fresh tactical depth.
- Market Access from the Command Center: Players can unlock a market interface from their Command Center, allowing them to purchase upgrades for units and buildings directly. This adds a new layer of resource management and strategic planning to the game.
- Random Scenarios with Unique Rules: Modders can create entirely new types of random survival scenarios where infected behave differently-becoming more active and nervous-forcing players to adapt to unpredictable and challenging conditions.
These examples only scratch the surface of what is achievable. The modding community is now equipped to craft custom game modes, unique challenges, and innovative gameplay mechanics that can breathe new life into They Are Billions.
Ensuring Compatibility and Stability
One of the biggest challenges in implementing such a comprehensive modding system is maintaining compatibility with the original game and the extensive library of community-created levels. The developers have taken great care to ensure that any changes made through the ApplyRules() function do not break existing content.
This means that players can safely experiment with new rules and custom scenarios without worrying about corrupting their favorite maps or multiplayer experiences. The update guarantees full backward compatibility, preserving the integrity of the game’s ecosystem while enabling innovation.
Updated Level Editor Guide and Community Resources
To help players get started with the new modding capabilities, the developers have updated the level editor guide available on Steam. This comprehensive resource explains all the parameters and syntax required to use the ApplyRules() function effectively, complete with practical examples and best practices.
Whether you are a seasoned modder or a newcomer eager to experiment, the guide provides clear instructions to harness the full potential of the new system. Additionally, the community forums and modding hubs are already buzzing with discussions, tutorials, and shared scripts, fostering a collaborative environment for creativity.
Looking Forward: The Future of They Are Billions Modding
The introduction of modifiable game rules marks a pivotal moment for They Are Billions. It empowers the community to push the boundaries of what the game can offer, from custom survival modes to entirely new gameplay mechanics. This update not only extends the game’s lifespan but also strengthens the bond between developers and players by inviting them to co-create the game’s future.
As the community begins to explore and share their creations, we can expect a surge of innovative scenarios and mods that challenge conventional strategies and provide fresh thrills. Whether you prefer intense zombie sieges, strategic resource management, or experimental gameplay twists, the new modding system has something to offer.
For fans and newcomers alike, now is the perfect time to dive back into They Are Billions and explore the limitless possibilities unlocked by the latest update. The battlefield against the infected has never been more customizable-or more exciting.
See you in the apocalypse!